Monaco 2026: One Overtake, All the Drama in the World
One overtake in two hours, six pit-lane penalties, two heroes in the same wall, and a broken car on the podium. Everyone says Monaco is boring. My wife and I had the time of our lives.
// A literary, self-ironic dev blog|
One overtake in two hours, six pit-lane penalties, two heroes in the same wall, and a broken car on the podium. Everyone says Monaco is boring. My wife and I had the time of our lives.
Smarter models promised everyone a blog engine in three hours for twenty bucks. And they deliver — beautiful, working-ish spaghetti that has no idea what it's doing. So I sat down and spent a month writing a spec instead of code.
My company announced an AI week. My wife, at that exact moment, was unscrewing little bolts on her phone. I put the two together and gave myself exactly eight days: all code and all art by AI, me just conducting.
Three hundred-odd boxes later, people still ask me what to play. Fine. Here's a pick of games across different categories that won't let you down.
It finally arrived -- the long-awaited and controversial purchase. I really wanted it, but the price and reviews about its balance kept me from pulling the trigger. A bit of spontaneity and here it is.
Spring is coming and I'm getting restless. An idea was born: build a multiplayer top-down shooter in the browser with JavaScript, set in space. Working title: STDS (Space Top Down Shooter).
It's 4 AM, insomnia got me again. Usually I go work. For me this is a blessed time of peace and quiet -- what more do you need to write beautiful, maintainable code?
Here's where it all started, and here's what we ended up with. We changed a lot, assembled a solid team, and gained experience selling a game. We'll share all of it with you.
I'm not really the adventurous type, but sometimes it happens. And ten days ago, it happened. A buddy suggested I enter an IGDC game jam. Here are my impressions.